The player can plot a course by drawing on a sea chart, redraw the course to make any necessary alterations, shoot at enemies that attack the ship using a cannon, and jump to avoid obstacles. To travel between islands on the Great Sea, the player controls a paddle steamer called the S.S. The player controls Link with the stylus, moves him by pointing to the sides of the screen, and uses the stylus to interact with objects and people or attack foes by pointing at them. During certain events, including most boss battles, a 3D view is shown on both screens, allowing the player to have a wider view of their surroundings. The player can bring down the map from the top screen to the lower screen to make notes. When sailing, the game shows a map of the area on the Nintendo DS's top screen, and a 3D top-down view of Link and his nearby surroundings on the lower touchscreen. While on land, Link discovers and utilizes many items, including the classic boomerang, bow, and bombs. The game is divided into two gameplay types: sailing between islands, and exploring the islands and their dungeons on foot. The player controls Link, the protagonist, and explores the world to find new items, information, and allies to help him save his friend Tetra and defeat the antagonist Bellum. The Legend of Zelda: Phantom Hourglass is an action-adventure game with gameplay similar to the other games in The Legend of Zelda series. When sailing in Phantom Hourglass, a path can be drawn on the map using the stylus, creating a blue line for the ship to follow. 4.13 million copies of Phantom Hourglass were sold worldwide by March 2008. In the United States, it was the fifth best-selling game in the month it debuted, with 262,800 copies sold. Phantom Hourglass was the best-selling game in its first month in Japan, with 302,887 copies sold. The game received several video game industry awards, including the Nintendo DS Game of the Year award from GameSpot, GameSpy, and IGN. Its control scheme was praised, while criticism focused on its online features, which were considered too simple. Linebeck.Ĭritics were highly positive towards Phantom Hourglass.
#LEGEND OF ZELDA PHANTOM HOURGLASS EMULATOR WII U SERIES#
The game's story follows that of The Wind Waker, focusing on series protagonist Link's journey to save his friend Tetra from the story's antagonist, Bellum, with the help of Captain Linebeck and his ship, the S.S. The game features 3D cel-shaded graphics with an overhead camera perspective, employs controls involving the console's touchscreen and microphone, and took advantage of the Nintendo Wi-Fi Connection for online play until the service was discontinued in 2014. It earned a sequel, The Legend of Zelda: Spirit Tracks in December 2009. The game was re-released for the Wii U via the Virtual Console service in the PAL region in November 2015, in North America in May 2016, and in Japan in August 2016. Phantom Hourglass was released in Japan in June 2007 in North America, Australia, and Europe in October 2007 and in South Korea in April 2008. It is the fourteenth installment in The Legend of Zelda series and the direct sequel to the 2002 GameCube title The Wind Waker. The game is presented in the same cel-shaded style as the Wind Waker but it is displayed from a classic top-down perspective.The Legend of Zelda: Phantom Hourglass is an action-adventure game developed and published by Nintendo for the Nintendo DS handheld game console. Later on, the player can even go fishing in the sea, using the stylus to pull the rod and reel in their catch. The ship's route can also be changed while traveling if something else catches the player's attention. While the route is being traveled, the player can pan the screen around to look out for enemies and other obstacles. Sailing across the sea is also done by simply drawing the route on the map. You can also use the touch screen to make notes of secret treasures and items on the map simply by writing them down.
The boomerang can be thrown in a specific path by drawing its exact route on the touch screen. Link can somersault forward by having the player draw a small circle on the edge of the screen while running. For example, swinging your sword is done with a short line horizontally or vertically in front of Link, or by tapping on a specific enemy. This time you only use the touch screen to make Link move and attack instead of buttons. While remaining true to the traditional Legend of Zelda formula, this game's controls are drastically different from other Zelda titles. When Tetra wants to explore the ship she disappears and Link, who goes after her, falls into the sea and becomes stranded on an unknown island. Link, his friend Tetra and her gang of pirates are sailing unexplored seas when they come across a ghost ship. This game starts off where the Wind Waker for the GameCube ended. Not an American user? DescriptionThe Legend of Zelda arrives on the Nintendo DS with The Legend of Zelda: Phantom Hourglass.